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Monday, 17 November 2014

How to block game invites on Facebook (iphone)

It's been annoying that people keep spamming Pirate King invites so I went to figure out how to stop those. So here are the 5 steps to stop all that nonsense.

1) On the iphone app, tap the "More" button at the bottom.
2) Tap on "Settings".

 3) Tap on "Notifications".

4) Tap on "Mobile Push".

5) Scroll down to find "Application Requests" and "Application Invites" and uncheck those.


Voila.

Friday, 14 November 2014

Final Fantasy VII G-Bike

Recently, Square Enix released a new smartphone game. Final Fantasy VII G-Bike, based on one of the mini games that was in the original FFVII. It's the mini game where you had to guard the little van if you can recall. Otherwise, you could go back to the gold saucer to play it. I think you can find it there.

Anyway, it's available on the Japanese apple store. I don't use Android so I cannot tell if it's ENG/JPN location protected there too. If you need the official link, it's http://www.jp.square-enix.com/ff7_gbike/  .

(You can make a Japanese app store account by registering a Japanese address (take a shop address or just google map a random place).


You go around using Cloud on his bike.


This game is kinda like those running games where you have to jump over stuff, go under stuff, attack enemies. It's has the best graphics for that genre though. The basic gameplay is still just that.


You get to add a support character (once per 30 mins, sometimes you get to use the character again so I don't know the exact logic yet). Tifa shows up when you fight a boss to do FinalHeaven for a little more damage at the end of your limit break sequence.


You get to see the limit breaks only when you fight bosses and the limit break is determined by the weapon you hold. So far I've seen BladeBeam (Buster Blade), Finishing Touch (Butterfly Edge/Murasame) and Meteorain (limited boss mission).


 If you have the support character, the limit break transits into another by that character (currently only Tifa)


Tifa is all ready to give a good punch.


BAM!

TIFA!!! <3

Their first limited edition Boss mission has Bahamut in it. (The very first you summoned in FFVII).
You can get the limited edition Bahamut bike using the parts. It's kinda late if you start now...



His intro scene.


MEGAFLARE!!!


Getting punched by Tifa~

You level up weapons/bikes using items (which you get from the end of a mission at the roulette).
I would advise against using the gems unless it's a rare item and it's just beside the one where you landed on.

After some time, I realized that what you need can be gotten easily from the missions that have it as the reward. If you hit 100 pts they put more of that on the slots so it becomes much easier to get that particular item.

It's still a game in its infant stages so it's a very good time to get into it. =)
I like how fast the points charge with time and it seems like the game would get better in time.
I'm a sucker for FF games with all the nostalgia (Currently playing FF Agito on the phone too).

Wednesday, 12 November 2014

Commander 2014 in Legacy Part 2

So I went down to my local cardshop last night and they had Commander 2014 singles.
I bought the below stuff and found another cool card - Malicious Affliction which could potentially take down 2x Tarmogoyfs.


I was deliberating on Dualcaster Mage and the red Planeswalker but I did not get them as I would not be likely to be playing anything along those lines in the near future. I'll try my luck online but it's very hard to find singles from these products because the reprinted cards are so much more easily accessible online and thus have very minimal resale value as compared to irl.

The key buy was the 2x Titania which I feel is half Primeval Titan and half Grave Titan in the same card and I think that it would be the card that would be able to bring me into 2015. I would probably be still working along the lines of BUG mid-ranged/control to find something that I like.
There was a BUG nic-fit (weird name like tin fins) deck that I am interested in running. The big mana fatties deck sounds good vs Miracles / Delvers.

Titania is very underrated. =)

Tuesday, 11 November 2014

Commander 2014 for Legacy


If I had to pick 10 cards to get from the commander 2014 boxed set, I would get these 10 cards.
In specific numbers, if I had the money, I would get:
4x Daretti
He's a 1 card engine in itself but you'd probably be playing Goblin Welder and Dack Faden.
4cc Planeswalkers are usually played at the bare minimal, apart from Tezzeret, Agent of Bolas and Jace, the Mind Sculptor. Control Slaver sounds fun.

3x Contamination Priests
Sideboard card that you can't really play too many of. 3 is a good number to have between the main and the side. I guess it singlehandedly beats Sneak and Show and Reanimator but 4 seems excessive.

2x Spoils of Blood
I have no idea where this would go but it looks like it does something.

2x Song of the Dryad
Maelstrom Pulse exists so this could be a liability. 2 is more than enough for a straight up answer card.

3x Dualcaster Mage
I'm not convinced that Fork is needed but we've played similar cards that we would never have just because they have creature bodies. The 1RR cost is the biggest problem but it's better to get this earlier than later.

2x Wake of the Dead
The ability to reanimate more than 1 guy at eot is very powerful. I don't see this replacing stuff but it's definitely interesting.

1x Ob Nixilis
This is for sure a good buy at 1x. The -2 ability is going to be very strong.
(Like vs Miracles who can't really counterbalance lock it) You would almost never need more than 1.

2x Titania
This is Primeval Titan + Grave Titan in a card. I'm sold. With its cost, I'd be comfortable playing 2x easily but it's a very high potential card. I'd pick up more since it's so cheap at the moment.

1x Nahiri
I'd play Elspeth so I'd consider this too. The Batterskull reanimating upside makes it worth thinking about. I don't see more than 1 ever needed like Ob Nixilis but I'd get that 1x first.

2x Intellectual Offer
This is like a mini Time Spiral that could go into a High Tide deck to untap Candelabras...
(A little pushing it)
Or maybe the same Dack Faden deck with Welders and Notion Thief?


Monday, 10 November 2014

Vanguard G needs to change

As a follower of the Vanguard animated series from its beginnings, it is sad to say that despite the graphics and effects being much better in this new season, the card game aspect of the show is lost in its entirety. No doubt everything looks much smoother and impressive, the move away from a game narration has kicked it down in the ranks of my mind of card game animation.
To be fair, I'm comparing Vanguard G to its past seasons, Yu-Gi-Oh (which I watch every now and then), Buddyfight and Duel Masters (which I sparsely peek into).

Yu-Gi-Oh has been a very odd game to watch because everyone seems to have their own very specific cards (that look very sidelined for most random characters) and the cards that show up in the main characters' decks have very odd conditional effects (that do not make sense generally, given their incredibly deep cardpool). I do not particularly enjoy their side character duels but it can be quite interesting when they have their big important games. I do not play the game so I can't really guess how some of what they do translate to real life (like how Stardust Dragon became its next form) or how Action cards from the current season work.

Across the seasons, I am not a fan of random powerful cards being pulled out of thin air where no one (even the user) knows what is being played and there has always been a good number of it.
I recall an episode where Yuma had a card which the opponent had a card that directly opposed the card he had (the rank up magic) and he just changed it to an altogether different card and used it on the spot. That's outright cheating.

Still, as a cardgame narration animation, it is one of the best there is,

Duel Masters, is a different ball game altogether with its direction all the while being targeted at a very different crowd with its very rough, inelegant style.
The current season is rather crude visually but it does bring out what the game is in its narration.
I couldn't really bring myself to follow it because what I understand of the game in its impressions is that it is much more explosive than what the show portrays it to be and it falls below that expectations and the show itself does not appeal to me.

Then, there is Buddyfight which came after Vanguard which was probably Bushiroad's attempt to make a better game that is more like MTG while using its prior experiences from its other games.
The game itself is good to play with it being between MTG and VG in terms of gameplay and the show is very simple to understand when they do actually go through the full motion of everything.
The only things I dislike about the game is the name itself and the actual mechanics of a buddy which simply adds a life. I would have thought that it would be like a commander - being able to call out at least once from where it sits but it is only there to make you obtain a 5th copy, a design space that I feel is utterly wasted.
The story is decent enough to want to carry on watching and there is enough weight in the various worlds that no one is outright the loser (although there is one obvious winner in terms of support).

As much as I do not actively have the desire to chase it because of a lack of a draw towards it, it is honestly a good show which translates the actual game well.

And after a full circle, I will talk about Vanguard,
The previous seasons were ok with a very skewed representation of the flagship card, Blaster Blade which the show made to be the most awesome card in its universe with its uber rareness which I cannot really comprehend. (This probably ended up killing Aichi as the main character once they figured that there was no way they could keep up eternally with there only being 1x Blaster Blade in the entire series)
Other than that, the animation showcased the various clans in a fine pace, probably only really bogged down by the actual card design of the clans which was not done well through its infant stages and the clans were easily bashed by plot armor to skew the actual allure of the clans. Comparatively, Buddyfight does much better at maintaining power and the allure of each clan, probably because of how it could learn from its predecessor.
I had very little respect for the dinosaur clan or the spike brothers to the point where when I saw those in the DS game, I would have some form of disgust if I had lost to them versus the other more respectable clans whereby I would just be plain annoyed.
Story-wise, Vanguard does a pretty bad job.
I can't say anything about the introduction of the cheaty psyqualia (which is indeed a very true way to play a high level game - by knowing what matters and having an sculpted image of how to win the critical points of the game).
But its true "badness" comes from how the story flows to the next season.
From MLB being changed to a Gold Paladin starter with no one actually remembering the "old clans" to the Legion season where the world resets yet again, I think this show is by far the most accepted far-fetchedness I have ever seen where nothing truly makes sense if you would look back and think about it. It has gone through a lot of gimmicks like going around Asia and the whole Reverse arc but other than the occasional "show card and create an explosion", it was generally successful in bringing out the next set and generating hype for the game.
From a gameplay standpoint, it does a decent job in terms of showing what happens and this is not easy since there could technically be 6 different things in play and they can't really describe each of them.

Now there is Vanguard G, the newest iteration of the series which makes zero effort to let you understand the game. The general story is ok, as with most card game animations, with schooling kids going through their daily lives being a decent way to get through.
The graphics are a big improvement to the previous seasons.
However, the card game narration is totally lost in the midst of the smoothness of the animation.
If I had wanted to watch plain action, I would watch Gundam Tri Fighters which does a better job.
I can't stomach watching a card game animation with no name drops, no ability explanation whatsoever and the characters not attempting to play the game properly (Chrono had G3s and did not attempt to stride in the last episode? What's up with that?!? Chronojet dragon doesn't even do anything like that.). Episode 1, we see the introductions and we don't get much information as to what the cards do and one stride unit does 3 damage off the bat to close the game. Episode 2, we see some male Oracle Think Tank units, no names, no abilities, game ends. Episode 3, we only see the new legion unit from the other side killing 2 RGs and no other real explanation of anything other than a few name drops and kagero retire skills.
If they go on like this, I will really hate this season.
No doubt I would watch it because I follow the game now but I am truly unsatisfied with it as it is.
I don't know why they are doing it like this, if only to tease you perhaps, but it does not generate any hype for the upcoming sets whatsoever and it does not even help anyone watching to understand what is going on in the game. For its purpose of being a card game animation, I'd rank it dead bottom.

Rant over. I hope they really get their act together.

Thursday, 6 November 2014

VG: Gear Chronicle is over powered

With the leaks from the latest monthly bushiroad, we see more of the new Gear Chronicle clan (and a bunch of other clans).
From there, we see that they have a whole frigging FAMILY OF SILENT TOMS.
G2: sb 2 to activate Silent Tom.
G3: gb1, cb1 to activate Silent Tom
G-unit: CB1, face up another copy of itself, Silent Tom, if there are 2 or more faced up cards in your G-zone +1 crit

I'm not sure if they have been testing their cards but the Silent Tom effect of (cannot be guarded by G0s) essentially means that if you intend to guard an attack, you're throwing at least 2 cards at any one point. This effect in Oracle Think Tank was unique to Silent Tom who had to be boosted by a 8k vanilla to be able to utilize properly and was later on brought back on the g4 Nouvelle Vague which was also difficult to guard against. 

And now they have a whole Silent Tom clan? Sign me up. I don't see how one could lose if you're attacking with triple Silent Tom when the opponent is at 5 damage. 3x perfect guard? BS much.

Monday, 3 November 2014

Legacy Cube sounds cool

I was looking at twitter and I saw that they did a new holiday cube based on Legacy.
The announcement can be found here.

It sounds interesting so I'm thinking of proxy-ing it up.

An easy search got me a link:
http://magic.bluebones.net/proxies/

Their card list was a pain in the butt as I copied the cards one by one for all 600 of them.
The proxy page doesn't have the new commander cards yet so I might wait for those to go on before I go ahead and print the entire list. (haha... I don't own too many cards from the list and I don't really want to get into worrying about any missing cards)

Accorder Paladin
Angel of Serenity
Archangel of Thune
Baneslayer Angel
Banisher Priest
Blade Splicer
Boros Elite
Brimaz, King of Oreskos
Champion of the Parish
Cloudgoat Ranger
Doomed Traveler
Eight-and-a-Half-Tails
Elesh Norn, Grand Cenobite
Elite Vanguard
Emeria Angel
Eternal Dragon
Exalted Angel
Flickerwisp
Frontline Medic
Hallowed Spiritkeeper
Hero of Bladehold
Imposing Sovereign
Isamaru, Hound of Konda
Kami of Ancient Law
Karmic Guide
Kor Skyfisher
Linvala, Keeper of Silence
Mentor of the Meek
Mirran Crusader
Mother of Runes
Porcelain Legionnaire
Precinct Captain
Ranger of Eos
Restoration Angel
Reveillark
Savannah Lions
Seeker of the Way
Silverblade Paladin
Soldier of the Pantheon
Student of Warfare
Sublime Archangel
Sun Titan
Thalia, Guardian of Thraben
Wall of Omens
Yosei, the Morning Star
Banishing Light
Crusade
Dictate of Heliod
Glorious Anthem
Honor of the Pure
Journey to Nowhere
Land Tax
Oblivion Ring
Parallax Wave
Seal of Cleansing
Spectral Procession
Angelic Destiny
Faith's Fetters
Spear of Heliod
Armageddon
Council's Judgment
Day of Judgment
Entreat the Angels
Gather the Townsfolk
Lingering Souls
Martial Coup
Oust
Ravages of War
Terminus
Wrath of God
Condemn
Disenchant
Mana Tithe
Momentary Blink
Path to Exile
Raise the Alarm
Swords to Plowshares
Unexpectedly Absent
Ajani Goldmane
Ajani Steadfast
Ajani, Caller of the Pride
Elspeth Tirel
Elspeth, Knight-Errant
Elspeth, Sun's Champion
Gideon Jura
Augur of Bolas
Chasm Skulker
Cloudfin Raptor
Consecrated Sphinx
Coralhelm Commander
Deceiver Exarch
Delver of Secrets
Dungeon Geists
Frost Titan
Glen Elendra Archmage
Keiga, the Tide Star
Kira, Great Glass-Spinner
Looter il-Kor
Man-o'-War
Master of Waves
Meloku the Clouded Mirror
Merfolk Looter
Mulldrifter
Old Man of the Sea
Pestermite
Phantasmal Image
Phyrexian Metamorph
Riftwing Cloudskate
Sakashima's Student
Sea Gate Oracle
Serendib Efreet
Snapcaster Mage
Sower of Temptation
Talrand, Sky Summoner
Teferi, Mage of Zhalfir
Thassa, God of the Sea
Tradewind Rider
Vendilion Clique
Venser, Shaper Savant
Wake Thrasher
Waterfront Bouncer
Future Sight
Legacy's Allure
Opposition
Control Magic
Treachery
Bident of Thassa
Ancestral Vision
Compulsive Research
Deep Analysis
Ponder
Preordain
Serum Visions
Show and Tell
Time Warp
Upheaval
Daze
Brainstorm
Condescend
Counterspell
Cryptic Command
Cyclonic Rift
Dig Through Time
Dismiss
Dissolve
Essence Scatter
Fact or Fiction
Forbid
Forbidden Alchemy
Force of Will
Force Spike
Gifts Ungiven
Impulse
Into the Roil
Intuition
Mana Leak
Miscalculation
Mystical Teachings
Negate
Pact of Negation
Remand
Remove Soul
Repeal
Stroke of Genius
Think Twice
Jace Beleren
Jace, Architect of Thought
Jace, the Mind Sculptor
Tamiyo, the Moon Sage
Bloodghast
Bloodline Keeper
Bloodsoaked Champion
Bone Shredder
Brain Maggot
Carnophage
Dark Confidant
Desecration Demon
Diregraf Ghoul
Disciple of Bolas
Gatekeeper of Malakir
Geralf's Messenger
Gnarled Scarhide
Grave Titan
Graveborn Muse
Gravecrawler
Gray Merchant of Asphodel
Griselbrand
Herald of Torment
Hypnotic Specter
Knight of Infamy
Kokusho, the Evening Star
Lifebane Zombie
Massacre Wurm
Master of the Feast
Mesmeric Fiend
Nantuko Shade
Nekrataal
Nighthowler
Ophiomancer
Pain Seer
Phyrexian Obliterator
Sheoldred, Whispering One
Shriekmaw
Skinrender
Soul of Innistrad
Spiteful Returned
Stinkweed Imp
Vampire Hexmage
Vampire Lacerator
Vampire Nighthawk
Visara the Dreadful
Xathrid Necromancer
Bad Moon
Bitterblossom
Diabolic Servitude
Phyrexian Arena
Recurring Nightmare
Sarcomancy
Animate Dead
Underworld Connections
Whip of Erebos
Black Sun's Zenith
Chainer's Edict
Consuming Vapors
Corrupt
Damnation
Dread Return
Duress
Exhume
Hymn to Tourach
Inquisition of Kozilek
Living Death
Night's Whisper
Profane Command
Reanimate
Sinkhole
Thoughtseize
Toxic Deluge
Unburial Rites
Dark Ritual
Darkblast
Disfigure
Dismember
Doom Blade
Entomb
Go for the Throat
Hero's Downfall
Murderous Cut
Slaughter Pact
Tendrils of Corruption
Ultimate Price
Liliana of the Veil
Liliana Vess
Sorin Markov
Ashcloud Phoenix
Avalanche Riders
Beetleback Chief
Borderland Marauder
Chandra's Phoenix
Cunning Sparkmage
Dualcaster Mage
Firedrinker Satyr
Firefist Striker
Flametongue Kavu
Frenzied Goblin
Goblin Bushwhacker
Goblin Guide
Goblin Rabblemaster
Goblin Wardriver
Gore-House Chainwalker
Greater Gargadon
Grim Lavamancer
Guttersnipe
Hellrider
Hero of Oxid Ridge
Imperial Recruiter
Inferno Titan
Jackal Pup
Kiki-Jiki, Mirror Breaker
Kiln Fiend
Lightning Mauler
Mogg Fanatic
Mogg War Marshal
Prophetic Flamespeaker
Purphoros, God of the Forge
Scorched Rusalka
Siege-Gang Commander
Spikeshot Elder
Stormbreath Dragon
Stromkirk Noble
Thundermaw Hellkite
Young Pyromancer
Zealous Conscripts
Goblin Bombardment
Madcap Skills
Seal of Fire
Sneak Attack
Splinter Twin
Sulfuric Vortex
Hammer of Purphoros
Anger of the Gods
Arc Trail
Bonfire of the Damned
Chain Lightning
Crater's Claws
Devil's Play
Dragon Fodder
Firebolt
Flame Slash
Hordeling Outburst
Krenko's Command
Mizzium Mortars
Molten Rain
Pillar of Flame
Rift Bolt
Slagstorm
Tempt with Vengeance
Act of Aggression
Ancient Grudge
Brimstone Volley
Burst Lightning
Char
Fireblast
Incinerate
Lightning Bolt
Lightning Strike
Magma Jet
Searing Blaze
Searing Blood
Searing Spear
Skullcrack
Smash to Smithereens
Staggershock
Stoke the Flames
Through the Breach
Chandra, Pyromaster
Koth of the Hammer
Sarkhan, the Dragonspeaker
Acidic Slime
Arbor Elf
Avacyn's Pilgrim
Avenger of Zendikar
Birds of Paradise
Boon Satyr
Chameleon Colossus
Courser of Kruphix
Craterhoof Behemoth
Deranged Hermit
Elves of Deep Shadow
Elvish Mystic
Eternal Witness
Fauna Shaman
Fyndhorn Elves
Hornet Queen
Indrik Stomphowler
Joraga Treespeaker
Llanowar Elves
Lotus Cobra
Master of the Wild Hunt
Noble Hierarch
Obstinate Baloth
Oracle of Mul Daya
Overgrown Battlement
Phantom Centaur
Polukranos, World Eater
Primeval Titan
Reclamation Sage
Rofellos, Llanowar Emissary
Sakura-Tribe Elder
Satyr Wayfinder
Scavenging Ooze
Sylvan Caryatid
Tarmogoyf
Terastodon
Thragtusk
Thrun, the Last Troll
Troll Ascetic
Vengevine
Wall of Blossoms
Wall of Roots
Wild Mongrel
Wolfir Silverheart
Wood Elves
Woodfall Primus
Yavimaya Elder
Awakening Zone
Sylvan Library
Curse of Predation
Rancor
Birthing Pod
Call of the Herd
Commune with the Gods
Cultivate
Eureka
Explore
Farseek
Genesis Wave
Green Sun's Zenith
Harmonize
Kodama's Reach
Mulch
Natural Order
Plow Under
Primal Command
Rampant Growth
Regrowth
Search for Tomorrow
Song of the Dryads
Tooth and Nail
Tracker's Instincts
Beast Within
Chord of Calling
Krosan Grip
Mutagenic Growth
Naturalize
Setessan Tactics
Summoning Trap
Freyalise, Llanowar's Fury
Garruk Relentless
Garruk Wildspeaker
Garruk, Caller of Beasts
Garruk, Primal Hunter
Nissa, Worldwaker
Baleful Strix
Bloodbraid Elf
Boros Reckoner
Brago, King Eternal
Burning-Tree Emissary
Edric, Spymaster of Trest
Falkenrath Aristocrat
Figure of Destiny
Fleecemane Lion
Geist of Saint Traft
Ghor-Clan Rampager
Goblin Electromancer
Huntmaster of the Fells
Keranos, God of Storms
Kitchen Finks
Lotleth Troll
Murderous Redcap
Mystic Snake
Nightveil Specter
Olivia Voldaren
Prime Speaker Zegana
Progenitus
Prophetic Bolt
Psychatog
Qasali Pridemage
Rakdos Cackler
Shadowmage Infiltrator
Shardless Agent
Sin Collector
Tidehollow Sculler
Trygon Predator
Voice of Resurgence
Detention Sphere
Mirari's Wake
Dreadbore
Gerrard's Verdict
Maelstrom Pulse
Supreme Verdict
Vindicate
Abrupt Decay
Boros Charm
Electrolyze
Far / Away
Fire / Ice
Grisly Salvage
Lightning Helix
Sphinx's Revelation
Terminate
Warleader's Helix
Ajani Vengeant
Ajani, Mentor of Heroes
Ashiok, Nightmare Weaver
Domri Rade
Garruk, Apex Predator
Kiora, the Crashing Wave
Nicol Bolas, Planeswalker
Ral Zarek
Sorin, Lord of Innistrad
Sorin, Solemn Visitor
Venser, the Sojourner
Vraska the Unseen
Xenagos, the Reveler
Duplicant
Emrakul, the Aeons Torn
Kozilek, Butcher of Truth
Molten-Tail Masticore
Myr Battlesphere
Phyrexian Revoker
Precursor Golem
Solemn Simulacrum
Spellskite
Sundering Titan
Ulamog, the Infinite Gyre
Wurmcoil Engine
Basilisk Collar
Batterskull
Bonesplitter
Grafted Wargear
Lightning Greaves
Loxodon Warhammer
Umezawa's Jitte
Vedalken Shackles
Aether Vial
Basalt Monolith
Chrome Mox
Coalition Relic
Cursed Scroll
Everflowing Chalice
Gilded Lotus
Grim Monolith
Hall of Triumph
Isochron Scepter
Mind Stone
Mox Diamond
Sensei's Divining Top
Shrine of Burning Rage
Sphere of the Suns
Tangle Wire
Thran Dynamo
Winter Orb
Worn Powerstone
Karn Liberated
Adarkar Wastes
Ancient Tomb
Arid Mesa
Badlands
Battlefield Forge
Bayou
Blood Crypt
Bloodstained Mire
Breeding Pool
Brushland
Caves of Koilos
City of Brass
Clifftop Retreat
Dragonskull Summit
Drowned Catacomb
Flooded Strand
Gaea's Cradle
Glacial Fortress
Godless Shrine
Hallowed Fountain
Hinterland Harbor
Isolated Chapel
Karplusan Forest
Llanowar Wastes
Mana Confluence
Marsh Flats
Mishra's Factory
Misty Rainforest
Mutavault
Nykthos, Shrine to Nyx
Overgrown Tomb
Plateau
Polluted Delta
Reflecting Pool
Riptide Laboratory
Rishadan Port
Rootbound Crag
Sacred Foundry
Savannah
Scalding Tarn
Scrubland
Shivan Reef
Steam Vents
Stomping Ground
Sulfur Falls
Sulfurous Springs
Sunpetal Grove
Taiga
Tectonic Edge
Teetering Peaks
Temple Garden
Temple of Abandon
Temple of Deceit
Temple of Enlightenment
Temple of Epiphany
Temple of Malady
Temple of Malice
Temple of Mystery
Temple of Plenty
Temple of Silence
Temple of Triumph
Tropical Island
Tundra
Underground River
Underground Sea
Verdant Catacombs
Volcanic Island
Volrath's Stronghold
Wasteland
Watery Grave
Windbrisk Heights
Windswept Heath
Wooded Foothills
Woodland Cemetery
Yavimaya Coast