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Monday, 25 March 2013

You make the card 4 - Enchantment? Hmm...

Truthfully, as long as the card becomes something viable in my decks, I wouldn't mind the subtype of the card.

Originally, I hoped for a land so that somehow a rainbow shockland came be created, description as below:

(Rainbow Shockland)
Land - Plains Island Swamp Mountain Forest
As (Rainbow Shockland) enters the battlefield, you may pay 3 (4?) life.
If you don't, (Rainbow Shockland) comes into play tapped.

Basically it's a card that I see myself playing in any format (all actually) because it can support my current 4c deck requirements. The card probably wouldn't be played too heavily given the current mana bases can support existing deck archetypes and the life difference is very significant.

So what about enchantments?

I have nothing against enchantments actually. In fact, I am very comfortable with them.
The problem is that getting a good enchantment out of the hands of all the people who want to make fair cards is not easy, coming mainly from the side of the casting costs.

In eternal formats, a converted mana cost of 2 is probably the most anyone would pay for a generally useful enchantment because 3 mana is a very dangerous spot to do "nothing". Counterbalance costs 2, Pernicious Deed costs 3. Leylines cost 4 but I don't think people would want to cast them at all.

The most recent "good" enchantments are Rest in Peace followed by Blind Obedience (not popular yet), both of which are very much playable for their effects that can be classified as "sideboard material".

Enchantments are good because not many people have cards that interact with them apart from Abrupt Decay or maybe Maelstrom Pulse. Sylvan Library is another strong enchantment that I use every now and then. In legacy, Carpet of Flowers (adds mana = islands opp controls) is also another notable enchantment as with Engineered Plague (to beat spirit tokens).

Coming down to it, what can I hope for in an enchantment?
I want this:
(Disrupting Enchantment) U
Enchantment
Reveal a card from your hand, sacrifice (Disrupting Enchantment): Counter target spell that has converted mana cost equal to the revealed card.

or

(Brainstorm Enchantment) U
Enchantment
Sacrifice (Brainstorm Enchantment): Draw 3 cards and put 2 cards from your hand on top of your library in any order.

(which essentially is a sorcery speed to cast, instant speed to use brainstorm that cannot flip delver not gain flashback via Snapcaster Mage)

Bitterblossom already exists to win games on its own...


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