I went 1-3, with the shocklands causing more than enough losses to make me change my decklist before going in again.
This week, I brought my UR Stillless Landstill deck to the mini tournament.
I finished 3rd with a 3-1 score which is not bad for an incomplete deck.
I finished 3rd with a 3-1 score which is not bad for an incomplete deck.
I won UBG, lost to UW+R counterbalance, won Jund, and won UW counterbalance.
Below was the list I played:
4 Brainstorm
3 Spell Snare
1 Spell Pierce
1 Divert
3 Counterspell
2 Force of Will
3 Snapcaster Mage
2 Young Pyromancer
2 Ancestral Vision
1 Crucible of Worlds
3 Punishing Fire
2 Lightning Bolt
1 Fire/Ice
1 Izzet Charm
1 Dismember
2 Fact of Fiction
3 Stifle
1 Phyrexian Dreadnought
1 Spell Pierce
1 Divert
3 Counterspell
2 Force of Will
3 Snapcaster Mage
2 Young Pyromancer
2 Ancestral Vision
1 Crucible of Worlds
3 Punishing Fire
2 Lightning Bolt
1 Fire/Ice
1 Izzet Charm
1 Dismember
2 Fact of Fiction
3 Stifle
1 Phyrexian Dreadnought
1 Remand
4 Scalding Tarn (borrowed 3)
1 Volcanic Island (borrowed)
4 Island
1 Snow covered Island
2 Steam Vents
2 Wasteland
2 Grove of the burnwillow
4 Mishra's Factory
2 Faerie Conclave
1 Mountain
4 Scalding Tarn (borrowed 3)
1 Volcanic Island (borrowed)
4 Island
1 Snow covered Island
2 Steam Vents
2 Wasteland
2 Grove of the burnwillow
4 Mishra's Factory
2 Faerie Conclave
1 Mountain
3 Pyroclasm
3 Pyroblast
4 Relic of Progenitus
2 Mindbreak Trap
1 Phyrexian Dreadnought
1 Engineered Explosives
1 Counterflux
3 Pyroblast
4 Relic of Progenitus
2 Mindbreak Trap
1 Phyrexian Dreadnought
1 Engineered Explosives
1 Counterflux
It seems the format is prepared against a singular creature now so I expect to take out Phyrexian Dreadnoughts from both the main and side.
My deck was supported easily on the power of Punishing Fire + Grove of the Burnwillow, which I still value very highly in the current Legacy environment.
Otherwise, it is just a Landstill style deck that I am more than comfortable running with my prior experience in Classic from about 2 years ago. I want to have a Academy Ruins + Engineered Explosives engine against the counterbalance deck so I might be thinking of how to tweak in that direction.
The main difference in the deck's form comes from Fact of Fiction, and Young Pyromancer which replaces Jace, the mind sculptor and Tarmogoyf. I don't own any irl Jace TMS so I went for the next best thing I could in that slot. As for Young Pyromancer, I had already set my eyes on it since I replaced the Bitterblossom slot in my Nao-Delver list with it. It beats in a swarm and can block Tarmogoyf easily.
Otherwise, it is just a Landstill style deck that I am more than comfortable running with my prior experience in Classic from about 2 years ago. I want to have a Academy Ruins + Engineered Explosives engine against the counterbalance deck so I might be thinking of how to tweak in that direction.
The main difference in the deck's form comes from Fact of Fiction, and Young Pyromancer which replaces Jace, the mind sculptor and Tarmogoyf. I don't own any irl Jace TMS so I went for the next best thing I could in that slot. As for Young Pyromancer, I had already set my eyes on it since I replaced the Bitterblossom slot in my Nao-Delver list with it. It beats in a swarm and can block Tarmogoyf easily.
The main structure of the deck comes from an online legacy list but I know I would have Young Pyromancer in my list. That deck's strength came from the presence of Spell Snare which made a big deal in my games today. I put in some of my touch (very obvious with the numbers) and ended up with the above list.
I think I am quite comfortable with the list now but I would want to get my lands as a top priority.