Last night, I got to top 4 in the CQ Invitationals 2013 with the following deck which is a deck similar to what I played in Legacy, using Kevin Cron's 4c Vintage Champs 2013 list but with a Gush Engine and tweaked some numbers.
1 Merchant Scroll
2 Lightning Bolt
4 Force of Will
1 Vampiric Tutor
1 Wasteland
1 Yawgmoth's Will
1 Tinker
1 Toxic Stench
1 Flooded Strand
2 Polluted Delta
1 Sensei's Divining Top
2 Misty Rainforest
4 Scalding Tarn
3 Jace, the Mind Sculptor
1 Blightsteel Colossus
2 Mental Misstep
2 Snapcaster Mage
1 Ancient Grudge
4 Brainstorm
1 Flusterstorm
1 Sol Ring
1 Island
1 Mana Crypt
2 Underground Sea
2 Mana Drain
2 Tropical Island
2 Volcanic Island
1 Fastbond
1 Time Vault
1 Library of Alexandria
1 Strip Mine
1 Abrupt Decay
3 Deathrite Shaman
4 Gush
1 Demonic Tutor
1 Voltaic Key
Sideboard
1 Pyroblast
2 Leyline of the Void
1 Trygon Predator
1 Yixlid Jailer
1 Mindbreak Trap
1 Nature's Claim
1 Steel Sabotage
1 Surgical Extraction
1 Ancient Grudge
3 Grafdigger's Cage
1 Flusterstorm
1 Abrupt Decay
This is what I managed to scout through the tournament. Games were all watchable so I had to use this information to get a slight edge.
Vs GW Hatebears 2-0
This matchup is not tough. The window to do what you want is very big. All I had to do was to protect my Blightsteel Colossus.
This matchup is not tough. The window to do what you want is very big. All I had to do was to protect my Blightsteel Colossus.
2 Grand Abolisher
3 Elvish Spirit Guide
4 Wasteland
2 Ghost Quarter
3 Aven Mindcensor
3 Tarmogoyf
3 Gaddock Teeg
4 Noble Hierarch
4 Qasali Pridemage
3 Student of Warfare
3 Leonin Arbiter
4 Razorverge Thicket
2 Leonin Relic-Warder
3 Thalia, Guardian of Thraben
4 Grafdigger's Cage
2 Path to Exile
4 Cavern of Souls
4 Savannah
1 Strip Mine
2 Kataki, War's Wage
Sideboard
2 True Believer
3 Stoneforge Mystic
3 Surgical Extraction
1 Batterskull
2 Path to Exile
4 Rest in Peace
Vs Laboratory Maniac 2-0
Not a tough matchup as I have ways to control the flow of the game.
I only have to deal with the Laboratory Maniac which is not difficult with this deck.
I caught him off guard by letting him try to deck out and used Lightning Bolt plus protection to turn the game around.
Not a tough matchup as I have ways to control the flow of the game.
I only have to deal with the Laboratory Maniac which is not difficult with this deck.
I caught him off guard by letting him try to deck out and used Lightning Bolt plus protection to turn the game around.
2 Hurkyl's Recall
1 Demonic Consultation
4 Force of Will
4 Thought Lash
1 Vampiric Tutor
3 Ancient Tomb
3 Flooded Strand
4 Polluted Delta
2 Annul
3 Sensei's Divining Top
4 Ponder
4 Mental Misstep
1 Dismember
4 Laboratory Maniac
4 Brainstorm
1 Sol Ring
6 Island
1 Swamp
1 Mana Crypt
3 Underground Sea
1 Dispel
1 Demonic Tutor
2 Swan Song
Sideboard
1 Hurkyl's Recall
2 Annul
3 Yixlid Jailer
1 Dismember
4 Grafdigger's Cage
3 Energy Flux
1 Swan Song
Vs Affinity 0-2
Crappy matchup. Did not have any good anti-affinity tech in my list.
I would think Meltdown or Seeds of Innocence or Hammer Mage (less so unless there is a mountain in the sb) would be good in the SB if trying to hate them.
Crappy matchup. Did not have any good anti-affinity tech in my list.
I would think Meltdown or Seeds of Innocence or Hammer Mage (less so unless there is a mountain in the sb) would be good in the SB if trying to hate them.
4 Ancient Tomb
4 Wasteland
2 Gaea's Cradle
1 Tolarian Academy
1 Memory Jar
4 Tangle Wire
4 Arcbound Ravager
4 Genesis Chamber
4 Lodestone Golem
4 Memnite
2 Mox Opal
4 Phyrexian Revoker
4 Signal Pest
4 Skullclamp
1 Sol Ring
1 Mana Crypt
1 Mana Vault
4 Mishra's Workshop
1 Strip Mine
2 Steel Overseer
3 Frogmite
1 Mishra's Factory
Sideboard
1 Memory Jar
2 Thorn of Amethyst
2 Phyrexian Metamorph
2 Dismember
2 Witchbane Orb
4 Grafdigger's Cage
2 Tormod's Crypt
Vs BUG 2-0
Gush is a huge draw spell vs this archetype.
I have gas and answers and have a reasonable window to do my things.
I have gas and answers and have a reasonable window to do my things.
4 Force of Will
4 Wasteland
4 Polluted Delta
2 Spell Snare
2 Trygon Predator
4 Tarmogoyf
3 Thoughtseize
2 Spell Pierce
2 Misty Rainforest
2 Verdant Catacombs
3 Mental Misstep
1 Dismember
1 Liliana of the Veil
4 Brainstorm
4 Underground Sea
1 Bayou
2 Tropical Island
1 Strip Mine
4 Abrupt Decay
4 Deathrite Shaman
1 Daze
1 Demonic Tutor
4 Dark Confidant
Sideboard
1 Trygon Predator
1 Yixlid Jailer
2 Nature's Claim
2 Dismember
4 Grafdigger's Cage
1 Flusterstorm
3 Energy Flux
1 Golgari Charm
Vs Bant 1-2
I'm actually favored in this matchup but things do not always go as planned.
Doesn't really matter here as 3-2 should get me into T8.
Doesn't really matter here as 3-2 should get me into T8.
4 Force of Will
4 Wasteland
3 Windswept Heath
1 Sword of Fire and Ice
1 Umezawa's Jitte
3 Trygon Predator
4 Tarmogoyf
4 Noble Hierarch
2 Knight of the Reliquary
2 Spell Pierce
4 Misty Rainforest
3 Stoneforge Mystic
1 Jace, the Mind Sculptor
3 Mental Misstep
1 Batterskull
4 Brainstorm
1 Island
1 Forest
1 Savannah
2 Tundra
1 Karakas
3 Tropical Island
1 Strip Mine
4 Swords to Plowshares
2 Truefire Paladin
Sideboard
2 Nature's Claim
4 Grafdigger's Cage
1 Bojuka Bog
2 Energy Flux
4 Rest in Peace
2 Kataki, War's Wage
T8: Vs Laboratoy Maniac
Lost game 1 and had to claw back through games 2 and 3, with a very dangerous state where Mana Crypt almost kills me.
Lost game 1 and had to claw back through games 2 and 3, with a very dangerous state where Mana Crypt almost kills me.
T4: Vs Affinity
Gave away game 1 from a position where I would have won. I had Mana Crypt again and had to get rid of it. I had Vampiric Tutor and Key Vault in hand. I scripted a play that involved searching for Tinker, top it into hand, sac Mana Crypt, get Sol Ring, Key Vault for the win.
It was 5+am and I had a mental lapse when the deck showed up. I thought I was doing Tinker when I was still at Vampiric Tutor so I put Sol Ring on the deck. I had only colorless mana with a Deathrite Shaman so I could only survive by not losing to Mana Crypt flips and finding an Underground Sea or Tropical Island to cast Abrupt Decay on the Mana Crypt but I couldn't even with 2 extra turns.
Lost game 2 with little effort.
Gave away game 1 from a position where I would have won. I had Mana Crypt again and had to get rid of it. I had Vampiric Tutor and Key Vault in hand. I scripted a play that involved searching for Tinker, top it into hand, sac Mana Crypt, get Sol Ring, Key Vault for the win.
It was 5+am and I had a mental lapse when the deck showed up. I thought I was doing Tinker when I was still at Vampiric Tutor so I put Sol Ring on the deck. I had only colorless mana with a Deathrite Shaman so I could only survive by not losing to Mana Crypt flips and finding an Underground Sea or Tropical Island to cast Abrupt Decay on the Mana Crypt but I couldn't even with 2 extra turns.
Lost game 2 with little effort.
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