I'm into my final tuning of the overlord deck.
It turned out quite fine actually with the limit break enabler doing sick things like turn 3 DOtR.
I upped the number of draw triggers after understanding the nature of the deck better, settling for a split of 6 crit 6 draw and not going into 4 crit 8 draws as the opponent inevitably has to take some damage from the front and not having crits to close the game can be very detrimental.
I am now settling my G3 spots with 2 DO (breakride), 3 DOtR, 3 DOtG.
The additional base the breakride gives DOtR does help quite abit as the draw trigger can be used to up its power to 26k. It also helps to save guarding power since it is less common for 18k RG columns nowadays,
I'm down to adjusting the last G1 and G2 spot, still undecided on which direction I should be headed for. I'm debating between Gojo and the limit break enabler for the g1 spot and perhaps the cb2 draw 1 on hit guy for the g2 slot. It's much better at building the game early on and I don't really use counterblast early.
I will be thinking about what more I can do while getting more open with the less common clans on the DS with the pre-bt16 pool.
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