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Tuesday, 12 June 2012

Doomsday log 2

Obviously trying to figure out Doomsday piles on the spot isn't going to work. So I'm writing a few down to help me not mess up. Paper!

I've got some simple scenarios out and that should up my game against dredge since I have lines of play that can let me win on turn 2 if I get a turn 1 or 2 Doomsday. In real life tournaments, you can bring notes with you unless you have info gained in the tournament on it. I know you can use them for sideboarding. Not sure if you can refer to them in a game......

I need to figure out how to prepare against tighter decks that have disruptive lines of play like decks with burn or how to play with x spheres in play... At least I get to move my brain to think about difficult stuff. Working is so far from any of this.

On other notes, planechase 2 cards like Shardless Agent, Maelstrom Wanderer (for the Fires of Yavimaya ability) and Baleful Strix are showing their faces in the eternal scene. Strix being an artifact is really making it playable. It's been paired with tezz in legacy and welder in vintage. It's a little sad that Classic doesn't have the same volume of artifacts as vintage so it's slightly less powerful. However, I'm still excited for the end of the month where these would pop online. Hopefully the online traders would crack em and I get to pick some up before they get swiped away or escalate in pricing when the majority of the players start to pick playsets up.

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