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Tuesday, 12 August 2014

Road to MOCS 2014 Day 13 (13 QP)

Last night, I came out with nothing from a Legacy (0-2) and a Vintage DE (1-2).
At this point I am rather worried about the outcome of my Vintage deck as I am not performing at all and the Vintage Championship constructed qualifiers are 2 weeks away.
For my legacy deck, I feel that I am about 95% at where I want to be in terms of deck construction. The deck fares well against the more popular decks and has game against the less popular ones (meaning not outright blown out of the water).

Legacy:
Round 1 vs Dredge
Game 1, my opponent does not get the key cards in the graveyard so I manage to beatdown with Vendillion Clique.
Game 2, I try to stabilize but I get destroyed by Ichorids.
Game 3, I use Surgical Extraction on Narcomoeba but Ichorid + Bridge from Below means trouble and he goes for the Zealot kill.

0-1

Round 2 vs UR burn
This is a bad matchup as I do not always have the answers and I cannot answer his burn well, not to mention the counter magic from the other end that can mess with my development. I can probably only win on Marit Lage.
Game 1, I get hit a few times by a flipped Delver of Secrets, and get burned out of the game.
Game 2, I stabilize at a 14 life but he resolves a 10 point Price of Progress and cleans up.

0-2

Vintage:
Round 1 vs Oath
Game 1, an Abrupt Decay keeps the game in check and I search/replay Abrupt Decays for the win.
Game 2, my opponent has a Jace in play and I have a Spirit token. I am far behind on resources and I scoop.
Game 3, Abrupt Decay does wonders and keeps the game in check.

1-0

Round 2 vs Bant creatures
Game 1, I won with Fastbond + Gushes + Yawgmoth's Will playing Time Walk and Tinker.
Game 2, I get beaten by a lack of mana after my Blightsteel Colossus gets Swords to Plowshares-ed and I have only 1 Underground Sea and double Gush in hand. Trygon Predator comes down to eat my mox and I'm pretty much screwed.
Game 3, I get Gushbond going but am not far. I have a bunch of lands and a Force of Will which I can lay to cast but I choose not to to have more life for the Gushbond Engine. Unfortunately, my opponent drops True-Name Nemesis and knocks me down. I have Time Vault + Voltaic key but need an answer to the Stony Silence in play but I fail to find it. I probably should have dropped all my lands and kept counter mana up.

1-1

Round 3 vs Blue with Abrupt Decay and Deathrite and Dark Confidant
Game 1, I got Gush bond going and I get far ahead.
Game 2, I tutor for Library of Alexandria to try to take the long game but it was not a good plan. He gets Jace in play and I can't really come back into the game.
Game 3, my key spells get countered and I can't really get into the game while my opponent resolves Ancestral Recall twice.

1-2

Overall, I still like Gushbond as an engine but I am running many fair cards in hopes of beating Workshops (which I am not encountering) and I lose to blue decks holding these fair cards. Ultimately the format seems really centered on Ancestral Recall which is incredibly hard to beat. Classic was never this "single card centric" and I could easily play decks that build up advantage to go into the mid game. Perhaps I should do a Countertop and mess these blue decks up. =/

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