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Saturday, 9 August 2014

Road to MOCS 2014 Day 10 (7 QP)

This morning, I woke up at 6.30am and managed to get into the Vintage DE, spotting a mesh of the 2 BUG lists I saw on eternalcentral.com.


Round 1, I face Pyrogush, losing game 1.
Game 2, Wasteland forcing him to Gush pushes him into an uncomfortable position as I establish a board position. Darkblast helps to makes things very manageable.
Game 3 is as below. He opts to kill Deathrite Shaman over my Dark Confidant (hoping to race me) but I think that ultimately backfired with me getting enough pressure to come on top.

1-0


Round 2, my opponent does not show up.
2-0

Round 3, I lead off with Dark Confidant and I end up facing an Oath of Druids on the other side. Thank goodness I had Abrupt Decay in hand. He does not draw much and 2 damage goes all the way.
Game 2 comes down to me protecting my hand with Mental Misstep while he does not have any visible plays. The spirit tokens he gives me pressures him all the way from 20, joined by a friendly spirit token and a Snapcaster Mage eventually.
3-0


Round 4, I face a weird dredge build and I scoop game 1 when he has the second Bazaar of Baghdad after I Wasteland his first. Game 2, he tries to Thespian Stage plus Dark Depths but I protected a tutor for Wasteland and had Jace in hand.
Game 3, I keep a subpar hand that has Yixlid Jailer with Force of Will backup, hoping that it would go the distance but he has his own Force of Will and the game spirals out of control from there.
3-1


So I looked up what he was playing and identified his deck's weakness or rather what I should do to attack his deck. From what I see, I only have to resolve double Extirpate/Surgical Extraction on his Ichorid and Narcomoeba and he will have no game left from his maindeck. If I manage to extirpate Dark Depths for his transformational sideboard, that itself should be good. It's much easier said than done but at least I know what I can do against it. Not gonna lose to him a second time.



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