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Sunday, 10 August 2014

Road to MOCS 2014 Day 11 (7 QP)

Last night I got into a Vintage DE. I changed the deck a little, removing Edric and adding Gush.
I threw in 2x Extirpate into the sideboard, replacing a Yixlid Jailer and removed a Mental Misstep.

Round 1, I face Wizards.
I lose game 1 when my hand runs out of steam. I try to hang around as long as I can to figure out what my opponent is playing, thinking that it is a Esper wizards deck.
Game 2, my opponent uses Black Lotus to summon a Magus of the Future.
I can't beat that at all.
0-1

Round 2, I faced a BUG deck.
The games were all very close (as I had very bad hands) and we were basically playing off the top of the deck once everything we played got hit by Abrupt Decay. Fortunately, game 2 I had Darkblast to deal with the opposing Dark Confidant and I had that advantage throughout the game.
Game 3, we attacked each other's mana and I resolved and manage to draw a few cards off Dark Confidant. My opponent's got hit by Darkblast which essentially means he would never ever get to come back on a Dark Confidant.

Round 3, I faced a Bant deck.
I lose game 2 as I have only 1 mana out after getting heavily bombarded by Wastelands.
Game 2, I manage to get out a Trygon Predator which eats his 3/1 enchantment creature (very funny to see) and I manage to win via a creature beatdown.
Game 3, my opponent gets a turn 2 True-Name Nemesis. Unfortunately, this deck is not designed to be able to handle that and I have zero outs, not to mention that I cannot even race it.

1-2 drop


A fruitless day, especially when I failed to join the Legacy DE as the client went down a few minutes prior to the event starting time. =/

I'm not sure if I should make changes to this deck from Legacy standpoint to make the deck more resilient to general threats or just to focus on the key matchups in Vintage. I will have to think about the directions for this deck. 

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